blink


Given the times in which we live, it's not surprising -- indeed, it's encouraging -- to see some anti-war IF in the comp. Blink is a well-meaning little game let down by its writing and implementation. The problems begin almost straight away, with a cute little kid who asks his grandpa "Why is there war?" Shocked that his grandson is such a cliche, Gramps is hit by a series of war-related flashbacks. He remembers his son getting the draft for Vietnam. He remembers being a paratrooper fighting the Germans in WW2 -- except his memory is clearly not what it used to be, since he thinks he was armed with an M1A1 Abrams (which is not a rifle but a 70-ton tank) and in a forest of redwoods (which he wouldn't have seen in Europe, unless he paradropped into an arboretum). The WW2 section is the longest of the game, and sadly also the point where it turns into Shades of Gray, promising something profound but then dumping you in an empty, gridlike forest.

Later on, the flashbacks turn into nightmares, as the PC sees the "decimated" body of his son (literally decimated, I wonder?) and imagines the same happening to his grandson. And while I like the textual effects at this point of the story, they're not enough to redeem the game. For at the end, Grandpa returns to the present and "understands" -- but what does he understand? I don't think the message of the vignettes in the game amounts to much more than "killing is bad" -- which I think most of us will agree with, and which I think most of us will agree is not going to enlighten anyone.

Rating: 3


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