Blade Sentinel is a Quest interactive fiction game and is © 2002 by Mihalis Georgostathis.
Review by David Welbourn
A less than thrilling game about a police officer who moonlights as a superhero. You'd think that would be a conflict of interest. Strangely, you're not even told you're playing a woman named Alice Morgan until after a confusing prologue sequence.
That wouldn't be so bad, but this game is so filled with illogic, misspellings, and bugs that all the life is sucked out of this adventure. For example, when you pick up a newspaper, your partner Jim walks into the office. Want to see that again? Drop the newspaper and pick it up again. Another example: when you talk to Jim in the morning, there are few appropriate conversation choices for that time of day, like "Good morning, Jim". Trouble is, he has the identical options in the evening.
I didn't get much further than that; I couldn't get past the guards near the alley. Between the fact that one of the guards was an "it", and that "bins" wasn't a synonym for "garbage bins", the game did little to convince me that the story was worth continuing with.