Castaway is a MS-DOS adventure game and © 1986 by Conrad Button and ButtonWare, Inc.
Review by David Welbourn (originally posted at IFDB)
This is probably one of the easiest of Conrad Button's games, the story of how you were CASTAWAY on a deserted Pacific island and returned with ten treasures. This is a game from the dawn of shareware text adventures, with only a 40-character width DOS screen and the internal speakers to work with. It's gonna be a bit rustic. And calling it a "story" is generous. But Castaway is a good choice if you want to learn how things function in a ButtonWare game. Which I did.
It's an interesting window back to see how far we've come, what we've forgotten about, and what we've doggedly held onto.
It occurred to me how myopic IF treasure hunts can be: those treasures are mine! Who cares who left them there! Backstory of the island's previous inhabitants — who needs it? Not you, when there's *treasure*.
NPCs stayed put and kept their mouths shut. None of this "conversation" nonsense. Even inanimate items were quieter; only some items got descriptions. I could go on, about the two-word parser, etc. but...
... this is not really the place for an in-depth critique of all of Button's games. Consider Castaway as a training ground for progressing to his other games.
Forty rooms. Ten treasures. One parrot. Kickin' it old-school. Introductory level. I had fun. Maybe you will too.