Coffee Quest II is a TADS 2 interactive fiction game and is © 2002 by Dog Solitude.
Review by David Welbourn
If you were hoping for a fun game with juvenile humour and poor writing, this one might be the one for you. There is no pretense of "art" or "story" here. You just want coffee, okay? And maybe a few laughs along the way.
The writing is no better than that of Moonbase, but happily, the author knows it's dreck, and just goes with it. The crude humour, which is the game's strong suit, flows easily and liberally. Your fellow officemates are stereotypes, and the game has much fun mocking them, like the office gossip whose voice creates a solid wall of sound, or the dumb blonde who bursts into tears when her pencil breaks (the pencil is a copy of Microsoft Office for Blondes). Try kissing or screwing your officemates for more off-colour responses.
The game mostly takes place in your office building, but you'll also visit some caves and Narnia before you're done, and the game makes no apologizes for such blatant inconsistencies. It just happens that way. Deal with it.
The puzzles are pretty easy, although I did have verb trouble with one of them. Alternate syntax support would be nice. One question that's never answered is: What happened to Coffee Quest I?