Hell: A Comedy of Errors is a Z-code 5 interactive fiction game written with Inform 6 and is © 2002 by John Evans.
Review by David Welbourn
Is this text version of "SimHell" IF? Just barely. But it's not much fun either.
Problem 1: Scoring is awkward. There's no reason why I should have to keep typing "score". Be kind and put those vital stats in the status bar.
Problem 2: Assessing souls' penances is awkward. There's no simple way to assess how much penance a particular soul is producing. Which makes it difficult to tell if your changes are making things better or worse.
Problem 3: Inventory management is awkward. I lost track of the number of times I tried to pick up something and failed, because the staff wouldn't go into the sack. I also lost track of the number of times I tried to drop something and failed, because room content limiting code somehow thought that tortures were also souls.
Problem 4: I got stuck. After playing for a while, I had lots of ready cash, but no way to buy new gems, or even new rooms, so how could I proceed? Also, the peddler failed to realize he had nothing further to sell me after I bought all his wares.