Sporkery 1: There Will Be Sporking is a Z-code 5 interactive fiction game written with Inform 7 and is © 2008 by David Hughes.
Review by David Welbourn (originally posted at IFDB)
Let's be frank. This game is just an excuse to slaughter people with sporks. People that piss you off. Sporks with the killing power of chainsaws blessed by the Archbishop of Canterbury. If mindless mayhem doesn't float your boat, this game isn't for you.
The game begins where you have already murdered some luckless schmuck in a Digimon t-shirt. He was just about to destroy the universe with just his pinkie finger, the game helpfully explains, just in case you have some silly qualms that maybe, just maybe, liking Digimon wasn't quite reason enough to butcher his fat ass with an adjectiveless spork.
Clearly, this game isn't going to be subtle.
Expect violence. Gruesome deaths. Rude language. Weak implementation. Careless grammar and punctuation. Juvenile humour. Occasional bugs. And expressive, over-the-top, ebullient writing. The writing is what sells this game.
Example death message: *** The janitor laughs at your feeble escape attempt. An army of flesh-eating bees with tiny chainsaws come out of his nostrils and reduce your body to a bloody mush that smells vaguely of pineapple. Sorry. ***
You're all eager to play, yes? Just lemme add a few more points. First, try to get more than the stated maximum of 180 points. There is a rank for those who achieve more than 180. Second, try to find as many ways to die. Third, um, how to win? Don't bother. You can't. There's no winning ending, and that seems to be deliberate. Check out that quote at the start of the game again. Fourth, "spork" isn't implemented as a verb. An oversight, I'm sure.
You're still reading this? Go get sporking!