21 Points is a TADS 2 interactive fiction game and is © 2003 by Peter Berman. It was an entry in the Speed-IF 20 event.
In the small homage to Colossal Cave Adventure, you play as an adventurer. Naturally, you should TAKE all you can take, DROP all treasures in the building, and heed any magic words you discover.
This solution is by David Welbourn.
Note that the magic word "ennuiflipper" will flip your sense of ennui if you use it more than once. You cannot talk to the man named Spring if you are either scared of him or overwhelmed by ennui.
> about. i. x lamp. x man. talk to man. e. w. turn on lamp. xyzzy.
One Pit Room
> x idol. take it. u. sw.
> x coin. take it. ne. e. e.
> x psychiatrist. give coin to shrink.
> talk to shrink. phuggg. x apricot. eat it.
> w. w. xyzzy.
> talk to man. (+1) drop idol. (+10)
> xyzzy. sw. sw. e.
> x osmium. take it. w.
> drop osmium. (+10) e.
*** You have won ***
In a total of some turns, you have achieved a score of your-score points out of a possible 21.
CAUTION: A bug in the game will award you a point every time you successfully talk to Spring. And because the game's ending is only seen when you have exactly 21 points, it's possible to never be able to end the game properly because you have too many points!
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.