404 - Life not found is a Z-machine interactive fiction game written with Inform 7 and is © 2011 by Evan Derby (as "SomekidwithHTML").
In this very incomplete game, you're meant to be fighting zombies in a school and trying to escape, but so far, there's just one locked-up zombie and a large, sprawling campus with very little implemented in it. There's no way to win, so feel free to casually explore the place, kill that one zombie, and consider that a win.
This solution is by David Welbourn, and is based on Release 1 of the game.
This game is incomplete. The best I can do is give you a walking tour of the campus, kill off the zombie, then quit.
> x me. i. x watch.
> x computer. x text file.
> take all from desk.
> x desk. x pencil. x clip. (all normal)
> unlock east door with clip. e.
North Basketball Court
> w. (Anchient World History Outside Door is locked.)
East Side of the Gym
We'll visit the gym later. This is the northeast corner of the campus road. The plan is to go southward (more or less), visiting all the locations outside the main building's east side. We'll re-enter the building by its south entrance and head northward (more or less), visiting all the side rooms. Then we'll visit the gym (north of the main building) and the alley (west of the main building). Finally, we'll confront the zombie, kill it, and finish at the underground lab entrance.
Forgive me if this all seems a bit dull, but most background details aren't implemented, so I won't bother trying to examine them.
> s. s. e.
> s. e.
> w. s.
> take handout. read it. ("x-4y=3x"; "1337")
> n. w. s.
South Basketball Court
The opener isn't functional.
> x opener. e.
> take case. open it. x match. (it's a handgun)
CAUTION: Going south into the minefield from here kills you.
Oh, let's do it anyway.
*** You have died. ***
> n. w. w.
Gryffindor Tech Lab
> w. n. n.
Study Hall Room
> x whiteboard. ("4/30/2020 .. ALL DAY")
> e. n.
> open locker. (can't without the combo)
Unfortunately, there's no way to open the locker, but you can cheat and get the items in it, if you know what's in there:
> purloin book. x book.
> purloin portal case. x it. open it. x disk. x manual.
> w. n.
South Main Hallway
> take keychain. x it. (unlocks all standard doors)
There's no cafeteria to the north.
Main Hallway Entrance
Oddly, you can't refer to the water fountain as "fountain".
> x water. n.
English II Room
> e. e.
> w. n.
American History Hallway
This is the other side of locked west door from Hufflepuff. Let's unlock it, just because we can.
> unlock west door with keychain.
American History Room
> e. n.
The closet you were warned about is here, but skip it for now.
Anchient World History
Again, unlocking a door just because we can.
> unlock door with keychain.
> w. n.
Outside the Gym
You can't visit either locker room.
> e. (The Supply Door is locked.)
> unlock door with keychain. e.
Let's assume something good was meant to be here. Would you like a machine gun? Cheat and get one:
> purloin gun. x gun.
> purloin sheet. x sheet.
> w. s. s. w.
Alas, the shed isn't implemented.
> s. (can't go that way)
Huh. A dead end with no explanation why. Head back to the closet:
> n. n. e. s.
> unlock closet door with keychain. w.
> x zombie.
> kill zombie. g. g. (When it dies, it vanishes.)
> open trapdoor. d.
Underground Laboratory Entrance
And here our adventure ends. I assume this is where we make our triumphant escape, or maybe find the Slytherin Lab where the zombie outbreak began.
See you in the next adventure?
And that's the only NPC. Even mentions of other people are quite sparse:
This seems to be the only implemented ending. The zombie doesn't even try to attack you until it's dead. There's no escape route. You may not shoot yourself.
Several items can't be acquired in any legitimate way, but if you feel like cheating, you can PURLOIN them.
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