I assume the 'black cube' refers to the generator?
> x him. x generator. x pipe.
> hit pipe.(with hammer; the man crawls into the new light)
It was so difficult to get the syntax right on this one. I kept trying PUT IN and POUR ON and neither worked!
> pour salt in sink. d.
Refer to the goo as slime.
> x slime. turn on generator. u.
> wear helmet. turn on switch.
> look. x chart.(About mermaids and mermen.)
> stand. x pedestal.
> x skeleton. x butterflies.
*** THE END ***
The woman who was once your love, lies semi-conscious on the bed in the cabin. Refer to her as her.
The crawling man in the cellar used to be a broker before he was infected. He blocks you from using the generator.
Something disturbing is in the holes in the plain. Spiders?
Butterflies swarm the skeleton on the beach.
Mer-people swim in the ocean. They are all that is left of humanity in the future.
You have died
if you attack the man,
if you try to turn on the generator while the man is alive.
if you try to throw the bag at the man, or pour the salt on the man.
if, after turning the generator on, you give the helmet to her.
if you go north from the beach, into the water.
a claw hammer. It's beside you in the car.
In the cellar, hit the pipe (with the hammer) to break it. The man will crawl into the light that the broken pipe now makes.
a newspaper. It's beside you in the car.
Read it for a bit of backstory.
a bag. This bag of rock salt is in the trunk of the car.
In the cabin, after breaking the pipe in the cellar, pour the bag into the sink. The crawling man will dissolve into goo.
a helmet. It's on the table in the cabin.
After turning on the generator, wear the helmet and turn on the switch to transfer (or copy?) your mind into the android.
Note that you can instead opt to give the working helmet to her (the woman). Now her mind will live on in the android, or at least you hope so. You'll die without knowing if you were successful in saving her.
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