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Key & Compass presents:
Blue
by Taleslinger

Blue is a Z-machine interactive fiction game written with Inform 7 and is © 2011 by Taleslinger. It was an entry in Ectocomp 2011 where it tied for 13th place.

In this dystopian game, humanity is being destroyed by parasites that infest people's brains before transforming their hosts into horrifying creatures. But you have a plan to save yourself... or her.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Cellar Beach Cabin Museum Plain (THE END) u in turn on switch d out

Walkthrough

Plain

> x me. x newspaper. x hammer. take all.

> out. x holes.

> x car. open trunk. x bag. take it.

> n.

Cabin

> x her. x bed. x table.

> x android. x helmet. x sink.

> d.

Cellar

I assume the 'black cube' refers to the generator?

> x him. x generator. x pipe.

> hit pipe. (with hammer; the man crawls into the new light)

> u.

Cabin

It was so difficult to get the syntax right on this one. I kept trying PUT IN and POUR ON and neither worked!

> pour salt in sink. d.

Cellar

Refer to the goo as slime.

> x slime. turn on generator. u.

Cabin

> wear helmet. turn on switch.

Years pass.

Museum

> look. x chart. (About mermaids and mermen.)

> stand. x pedestal.

> out.

Beach

> x skeleton. x butterflies.

> n.

*** THE END ***


Extras

Characters


Endings


Inventory


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This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

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