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Key & Compass presents:
Brain Guzzlers from Beyond!
by Steph Cherrywell

Brain Guzzlers from Beyond! is a Glulx interactive fiction game written with Inform 7 and is © 2015 by Steph Cherrywell. It is an entry to IF Comp 2015 where it won 1st place. At the 2015 XYZZY Awards, it won in the Best Individual Puzzle category; the game was also a finalist in the Best Game, Best Puzzles, and Best NPC categories.

You play as Bonnie Noodleman, a normal teen-ager in 1959's Canyonville, New Mexico. You're on a nice normal date on Make-Out Mountain when aliens from beyond guzzle out your boyfriend's brains! Jeepers! You've got to do something about this menace, but everyone's busy with the Pine Nut Days festival and won't take your warnings about brain guzzlers seriously!

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Walkthrough

Part 1: Monster on Make-Out Mountain!

MercuryMeteor TheDrive-In pullbreak

HIP or DRIP?

The game begins with a quiz to let you personalize your character. Feel free to answer as you like. You will get your can't-live-without item in your inventory, and everything else has only cosmetic effects in the game.

> 1to4. (Choose hair color)

> 1to4. (Choose worry)

> 1to4. (Choose item)

> 1to11. (Choose ice cream flavor)

Jimmy yanks the magazine away. Feel free to choose delaying options, but eventually you must choose to kiss or not kiss him.

> KISS-NUMBERorDONT-KISS-NUMBER.

Ack! A monster guzzled Jimmy's brain!

Mercury Meteor

Examine yourself and your stuff:

> x me. i. x skirt. x pamphlet. read it. (No unwinnable states!)

Get and read the yearbook:

> open compartment. take yearbook. x yearbook.

> 1. (Foreward)

> 2. 1. 2. 3. 4. 5. 6. 7. (Our Students)

> read yearbook. 3. 1. 2. 3. 4. (Our Community)

Examine everything else:

> x wheel. x horn. x headlights. x pines.

> turn on headlights. push horn. turn wheel. (None of that helps.)

> x brake. pull it.

The car rolls backwards! You awaken at...


Part 2: Pleading Pathetically with the Police

MercuryMeteor TheDrive-In HardingTunnelEntrance McDilling-fitty'sJunkyard NorthSaguaro300 Block (The BeatBarn isclosed) NorthSaguaro200 Block YoshidaFloral NorthSaguaro100 Block PoliceStation pull brake

The Drive-In

> x wreck. (The glove compartment survived.)

> x screen. x hole. x mist. x mountain. x road. x buildings.

> s.

North Saguaro 300 Block

> take sketchbook. x it. read it. (drawings of soup cans)

> x barn. e. (Beatnik says they're closedville until tonight.)

> w.

McDillingfitty's Junkyard

NOTE: There's a chance every turn near the goat that he'll butt his head into you, causing you to drop something. Of course, pick up what you dropped if that happens.

> x goat. x silo. ("X271 -- Minisystems Labs")

> enter silo. (Goat stops you.)

> x garbage.

> e. s.

North Saguaro 200 Block

> x Jenny. x glow. x petals. x cracks.

> talk to Jenny.

Tell Jenny about Jimmy and the brain guzzler:

> 1. 1.

Talk about the parade:

> 1. 1. 1. 1.

Talk about the glow/seed:

> 1. 1.

Talk about the sketchbook:

> 1.

Talk about getting someone else (including yout teddy bear if you have one) to do Jenny's work:

> 2. 1. 3. (done)

> s.

North Saguaro 100 Block

> x parade. x parade-watchers.

> e.

Police Station

> x Buck. x phone. x desk. talk to Buck.

Tell buck about Jimmy and the brain guzzlers:

> 1. 1. 1.

Argue some more:

> 1. 2. 2. 2. (done)

So you need find some evidence to show him.

> w. n. n. w.

McDillingfitty's Junkyard

> give sketchbook to goat. (He now follows you.)

> enter silo. (You find nothing but a dreadful smell.)

> e. s.

North Saguaro 200 Block

> talk to Jenny. 2. 2. (Offer the goat; Jenny leaves.)

> e.

Yoshida Floral

> x chart. take it. x seed. take it.

> w. s. e.

Police Station

Show the "alien egg" to Buck.

> show seed to Buck. 2. 1.

Buck locks you up, leaves for the Bristlender place. Later, Deputy Wilcox frees you. It's now noon.

> w.


Part 3: Finding Freaky Phenomena at the Fairground

NorthSaguaro200 Block NorthSaguaro100 Block PoliceStation Blue RibbonPie Tasting Saguaroand Main MainStreet Main andOppen-heimer Fair-groundsEntrance TownSquareCenter MidwayGames Finch'sDiner Five andDime TomorrowPavilion TheHauntedPorch

North Saguaro 100 Block

The parade's gone. The goat is still where you left it.

> s. e. s.

Five and Dime

Either the green pills or the blue pills could be the ones that add weight; it's randomized.

> read note.

> x green display. x green canister. take it.

> x blue display. x blue box. take it.

Don't forget to read a comic book:

> x comic books. read comic.

> n. w. sw.

Finch's Diner

"Today's special" is randomized; you'll have to play the game several times to see the possibilities.

> x photo. x chalkboard. x counter. x Renee. x ray gun.

> talk to Renee. 1.

Ask where is everybody:

> 1. 1. 1.

Ask about the ray gun:

> 1. 1. 1. 1.

Prove your sci-fi creds by quoting the comic book:

> 1. 4. (She gives the ray gun to you.)

Feel free to order everything:

> 1. 1. 1. 1. 1. 2.

You're done here:

> 2.

> x gun. x deluxe. eat deluxe.

> ne. e. e. e. e.

Town Square Center

> x statue. x deputy.

> talk to deputy. 1. 1. 1. 1.

The deputy wants to see three weird things as evidence.

> e.

Midway Games

> x ducks. x BB gun. x carny.

> talk to carny. 1. 1. 1. 1. 2.

You need to take the BB gun in order to play the game, but use the ray gun to actually win it.

> take BB gun. 1. 1. (repeat until a duck appears)

> 2. (You get the trophy.)

> x trophy. s.

The Haunted Porch

The tombstone is won by dying of fright in the ride.

> x sign. x door. (Doesn't open manually.)

> x case. x tombstone. (glowing crystal substance?)

> x car. x tracks.

> w.

Tomorrow Pavilion

> x car. x kiosk. x ice cream. take it. eat it.

> x wife. talk to wife. 1. 2. 3. 4. (No Scotch for you!)

Finally ask her for a test walk:

> 4. (She will now be following you.)

> 5. e.

The Haunted Porch

Since the Wife has no heartbeat, you'll win the tombstone.

> enter car. take tombstone. w.

Tomorrow Pavilion

It doesn't hurt to put the Wife back.

> talk to wife. 4. 5.

> n. n.

Blue Ribbon Pie Tasting

> x Mary Jane. x pies. x gruesome pie. x ladies. x purse.

> take gruesome pie. (The ladies won't let you.)

> talk to Mary Jane. 1.

Ask about Jenny:

> 2.

Ask about pie:

> 1.

Ask about the weird pie:

> 1. 1. 1.

Discuss Jenny's pie:

> 2. 2.

Talk about MJ's figure:

> 3. (She unlocks her purse and checks a sheet.)

> 4. (done)

There are two ways to solve this puzzle: either use an add-weight pill or switch charts in the purse. Sometimes the pills don't work, though, and I don't know why. Try both pills; they might be mislabelled and only the green pills actually work.

Mary Jane and her Ladies-in-Waiting leave.

> take gruesome pie.

> s.

Town Square Center

Show all your evidence to the deputy!

> talk to deputy. 1. 1. 1. 1.

Mary Jane screams that aliens are attacking! During this chase sequence, it doesn't matter what you do.

> 1. 1.

Something grabs you in Main Street!

> 1or2.

You, MJ, and Renee are now hiding in the diner.

> 1.

> 1or2or3.

> 1or2.

> 1.

You're all racing north.

> 1or2or3or4.


Part 4: Time-Out in the Tunnel

ModernistLivingRoom Pool ofLight HardingTunnel u d

Harding Tunnel

The tunnel collapses between you three and the monster to the southwest.

Note you've lost some things on the way here. You no longer have the ray gun, any charts, the pills, or any of the weird stuff you showed to the deputy.

> x grate. x rocks. x MJ. x Renee.

> talk to MJ. talk to Renee.

> ne.

Pool of Light

> x car. open car. x body. x eggshell.

> x goo. take shell. (Not without a darn good reason!)

> x lights. ne. (Not without light.)

> sw.

Harding Tunnel

Renee is examining the grate.

> talk to Renee. 2. 1.

You get to another grate.

> 1. 1. 1. 1.

Huh. This is Mary Jane's house. She runs off to her room and slams her door.


Part 5: Building a Better BUBU

Very PinkRoom Tomorrow-dome Hydro-ponicKitchen ModernistLivingRoom Hall ofAmazingAdvances Pool ofLight HardingTunnel TheDrive-In HardingTunnelEntrance McDilling-fitty'sJunkyard NorthSaguaro300 Block The BeatBarn ForwardBaseYankeeFoxtrot YankeeFoxtrotHQ d d u u

Modernist Living Room

> x paneling. x chair. x books. x lamps. x shutters. x hi-fi.

Your conversation with Renee, regardless of your choices, will always follow the same topic path.

> talk to Renee.

> 1or2or3.

> 1or2.

> 1or2.

> 1or2or3.

> 1. 2. (done)

> u.

Tomorrowdome

> x machine. x sky. x mountains. x desk.

> x mug. take mug.

> x prof. talk to prof.

> 1or2.

> 1.

Ask about the BUBU:

> 1. 1.

Ask about the Brain Guzzlers:

> 1. 1. 1. 2. 1. 3.

> 2. (done)

> x blackboard. (You create a checklist; Prof opens the shutters.)

> x checklist.

Talk to the prof again about what you're looking for:

> talk to prof. 2. 3. 4. 5. 6. 7. 8.

> d.

Modernist Living Room

Ask Renee to design a spaceship:

> talk to Renee. 2. 2.

> x drawing.

> e.

Hall of Amazing Advances

The game doesn't say explicitly, but RPS means Rock Paper Scissors! The cannon's display is the hand shape you make in the game; the sideways peace sign means "scissors".

> x weapons. x cannon. x target.

> take cannon. shoot target. (Scissors destroys paper.)

> x transportation. x pod. open it. take it.

> e. (Tentacle! You slam and lock the door.)

> w. sw.

Hydroponic Kitchen

Make a spork by fusing a fork and spoon.

> x telepad. x fork. x spoon. take fork and spoon.

> put fork and spoon on telepad. push button.

> look in telepod. take spork. x it.

> x garden. (No ripe fruit yet.)

> x view. (You see tanks and jeeps on Saguaro Road.)

> ne. d. ne.

Pool of Light

> take eggshell.

> sw.

Harding Tunnel

Use the RPS cannon to get rid of the rockslide:

> turn dial. g. (Display shows flat hand meaning "paper".)

> shoot rocks. (Paper destroys rock.)

> sw.

Harding Tunnel Entrance

> x labs. sw. n.

The Drive-In

> take screen. (it's a perforated silver membrane!)

> s.

North Saguaro 300 Block

> e. (The doorman stops you from bringing outside coffee inside.)

> drop mug. e.

The Beat Barn

> x customers. x coffee. (Reminder that coffee makes people pee.)

> x stage. x Traudl. x head.

> talk to Traudl. (She's too far away.)

> get on stage. (Beatnik bodyguard stops you.)

> x beatnik. talk to beatnik. (Doesn't help.)

Are you thinking what I'm thinking?

> close pod. drop pod.

> w.

North Saguaro 300 Block

> take mug. s.

Forward Base Yankee Foxtrot

This is what's south of North Saguaro 300 Block now.

> x tanks. e.

Yankee Foxtrot Headquarters

> x map. x officers. x Jenny. talk to Jenny.

> 1or2.

> 1or2or3.

> 1. 1. (You and Jenny go to...)

Tomorrowdome

MJ is helping, now that she knows Jenny's okay. You can ask her about anything you're missing.

> x MJ. talk to MJ. 1. 1. 2. 3.

Might as well give the four items we have so far:

> talk to prof. 4. 4. 4. 4. 4.

> d. nw.

Very Pink Room

Might as well check out MJ's bedroom while you have the chance.

> x bed. x vanity. x makeup. x posters. x window.

> se. sw.

Hydroponic Kitchen

Jenny's made herself at home in the kitchen.

> x Jenny. x snickerdoodles. eat it. (You now have too many snickerdoodles.)

> talk to Jenny.

> 1or2.

> 1. 2. 3. 4. 5.

Now that Jenny's suggested it, you can try talking to the plants:

> talk to garden.

> 1or2or3.

> 1or2or3.

> 1or2or3.

> 1or2or3. (The fruit ripens!)

Jenny makes a fructonium pie for you:

> x fruit. take fruit.

> talk to Jenny. 4. 3.

> x pie. ne.

Modernist Living Room

> talk to Renee. 2. 2. (Give snickerdoodles.)

> u.

Tomorrowdome

> talk to prof. 2. (Give snickerdoodles.)

> 3. (Give the pie.)

> 3. (done)

> talk to MJ. 1. 2. (Give snickerdoodles.)

> d. sw.

Hydroponic Kitchen

> put mug on pad. push button.

> ne. d. sw. sw. e.

The Beat Barn

> take telepod. open it. take mug.

> give mug to bodyguard. (He runs off to bathroomsville.)

> get on stage.

> talk to Traudl. 1. 1. 1. 1.

> 1. 2. (Offer snickerdoodle.)

> 1. (Let's write poetry!)

The trick here is to always rhyme. Traudl hates rhymes and your insistence on rhyming will really annoy her.

> 3. (Rhyming glamour with hammer.)

> 1.

> 3. (Rhyming rains with brains.)

> 1.

> 4. (Rhyming scream with team.)

> 1.

> 1. (Rhyming now with cow.)

Traudl gives the head to you in defeat.

> x head. talk to head. (No response.)

> stand. w. ne. ne. u. u.

Tomorrowdome

> talk to prof. 2. (Hand over the head.)

Time to use the BUBU:

> 2. 2. 1.

The brain guzzlers are defeated, deflating like balloons. A bright uncertain future awaits.

Jimmy Johnson is rescued in a lifeboat, but with no memory how he got his brain back.

*** The END...? ***


Extras

Artwork

These are sampled images from the game, scaled down to thumbnail size. Please play the game to see the artwork in its full size. And don't forget to look at the Pine Nut Days flyer included as a feelie!


Characters

Mentioned


Credits

This is the response to CREDITS:

BRAIN GUZZLERS FROM BEYOND

Writing and Art by Steph Cherrywell

Playtesters:


Inventory

Honorable mention:


Thank You to my Patreon supporters

This walkthrough was funded via Patreon with


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