Danny Dipstick is a Z-machine interactive fiction game written with Inform 7 and is © 2021 by Garry Francis. It was an entry in ParserComp 2021 where it took 13th place.
In this small game, you play as Danny Dipstick, a dork who's had no success picking up chicks at the local nightclub, but tonight will be different. With your neighbour's advice, you will fix your problems, you will talk to a nice girl, and you will get her phone number.
This solution is by David Welbourn, and is based on Release 1 of the game.
Outside Feel the Beat Nightclub
> x me. i. x suit. x note. read it.
> x nightclub. x sign. read it. x vendor.
> talk to vendor. (A rose costs two dollars.)
> listen. e.
> x green. talk to green. (She hates your clothes.)
> x red. talk to red. (She hates your bad breath.)
> w. w.
> x collector. talk to collector. (Donate $5 for mints.)
> x table. x ashtray. x butt.
> take butt. (It falls under the table.)
> look under table. (You find a lottery ticket.)
> take ticket. read ticket. scratch ticket. (It's worth $100!)
> x bar. x bartender. x taps. x bottles. x people. x stools.
> e. s. e.
> read sign. x machine. x clerk.
> give ticket to clerk. x money.
> x counter. x register.
> x rack. x gap. look under rack. (You find a credit card.)
> take card. x card. read card.
> x magazines. look under rack. x cockroach.
Outside Feel the Beat Nightclub
> buy rose. x rose.
> n. w.
> donate money to collector.
> x mints. eat mints. (+1)
> e. e.
> talk to red. (Amelia lost her credit card.)
> give card to Amelia. (+1; You get a new suit!)
Outside Acacia Fashions
> x store. x light.
> e. s.
Outside High Roller Nightclub
> x club. x bouncer.
> talk to bouncer. (Because you're in a nice suit, he lets you in.)
> x shiny. take ring.
> n. n. n. e.
> talk to girl. (Janine lost her diamond ring.)
> give ring to Janine. (+1)
Janine's fiance, Robbie, thanks you and teachs you some social skills at the bar.
There's now a woman in white here.
> x woman. talk to woman.
> give rose to Kathleen. (+1)
You and Kathleen exchange phone numbers. Congratulations!
*** You have won ***
The response to ABOUT is:
This game was written for ParserComp 2021. It was inspired by an unpublished Inform 6 game written by Michael Marchetti as an assignment for CIS 487/587 at the University of Michigan-Dearborn in Spring 1999. The game has been rewritten from scratch and considerably expanded, but the concept and some of the puzzles are basically the same.
Concept by Michael Marchetti.
Game design and coding by Garry Francis.
Play testing by Andrew Schultz, Dee Cooke, Edo Rajh and Tristin Grizel Dean.
The response to SCORE is:
You have so far scored your-score out of a possible 4, in some turns.
Points are awarded as follows:
The response to STATUS when your score is 0 is:
Problem: You have very bad breath.
Problem: Your clothes are outdated and dorky.
Problem: Your social skills are worse than that of a brain-dead donkey.
The response to STATUS when your score is 3 is:
Solved: Your breath is minty fresh.
Solved: Your new clothing is very classy.
Solved: You conduct yourself with grace, elegance and class.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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