In this game, you again play as Alex, lovable sociopath. Unfortunately, fate doesn't seem to love you at all. You've got a broken neck, you're in the middle of a burning forest, and your husband Paul, currently possessed by the evil spirit of his dead Uncle Wally, is approaching to kill you!
This solution is by David Welbourn, and is based on Release 1 of the game.
Your husband Paul is possessed by the spirit of his evil Uncle Wally, and the forest is on fire. You have a broken neck, but you can still crawl around.
> x me. x Paul. e.
> x toy. take it. smell it.
> throw rat at Paul.(Tiny ninjas save you from Paul.)
> z. z.(Dr. Elbe's voice calls from the north.)
The time machine explodes. You're now...
On the ridge
> x portal. x village. x Paul. x Elbe.
> enter portal.
> x door. ne.(locked)
You can't refer to the "capsule" but you can refer to the "bed".
> x bed. get in.
The bed fixes you up far more than you'd like.
> x me. stand.
> ne. enter portal. d.
> x cloth. take it.
> ne.(No. Need means of escape, a distraction, and a disguise first.)
> x brown portal. x yellow portal. x red portal.
> enter brown portal.
> look. x lady. wake lady.(She faints again.)
> x fireplace. x leaves.(marijuana)
> take leaves.(Can't; too hot.)
> x string. take string.
> enter portal.
> enter yellow portal.
> x bucket. take it.
> enter cart. w.(It has no power.)
> out. w.
> enter red portal. n.
Ten years pass, and you learn how to imitate a caveman.
> s. e. sw.
> pour water on fire.(You now have green leaves.)
> ne.(The lady wakes and gives you a cigarette case.)
> tie string to cloth. x kite.
> tie kite to cart.(The cart now has power.)
> enter cart. w.
> out. ne.
> put leaves on pyre.
The cavemen get the munchies and run off. You rescue Paul and Dr. Elbe from the pyre.
Then time stops with the red-eyed caveman chief throwing a spear at Paul. You can't seem to interact with any of it.
> look. x purple portal. enter it.
> x figure. talk to figure.
It's the Queen of Hurts and Maladies. She orders you to change your past so you never met Paul.
> z. x Paul. talk to Paul.
Maybe change the timeline just a little? yes
> give case to Paul.
The cigarette case saves Paul. The Queen is furious. You are now at:
> look. n. n.
> x monster. x corpse. x lantern. take it.
> talk to monster.
You can't "burn" the twine monster, but you can do this:
> throw lantern at monster.
Wally is possessing you now?!
*** Happy New Year 2016! ***
Paul is your long-suffering husband. In this game, he's possessed by an evil spirit, almost burnt at the stake, and almost killed by a spear.
Uncle Wally is Paul's dead uncle, but still active as an evil spirit who possesses people and other creatures. His victims invariably have red eyes.
A horde of tiny ninjas is hiding in a log in the small clearing.
Dr. Elbe is a famous temperologist and a friend. Their first name is Dana.
A crowd of angry cavemen intend to kill Paul and Dr. Elbe by burning them at the stake.
A lady who speaks French faints at the sight of you in her boudoir.
Some golf players can be seen in the golf course of 1932.
Some cavemen in the past adopt you and teach you their ways.
The caveman chief, possessed by Wally?, tries to kill Paul with a spear.
The Queen of Hurts and Maladies is a dark figure in the Void and is definitely not your friend.
A twine monster, possessed by Wally?, blocks the entrance to a temple.
The corpse of Enathan Elask, a time traveller, lies in front of the temple.
The End if Paul, possessed, strangles you in the opening scene.
You have died if you hit the Queen.
He's gone if you never talk to Paul in the university hallway.
At least you had 8 good years if you don't change the timeline.
Happy New Year 2016! if you throw the brass lantern at the twine monster.
a plush rat. It's in the small clearing. Throw it at Paul when there; tiny ninjas will be attracted to him like kittens to catnip. (Oddly, the rat remains in your inventory.)
Piece of cloth. It's at Outskirts. Tie the piece of string to it to make a kite.
Piece of string. It's in the Boudoir. Tie it to the piece of cloth to make a kite.
a water bucket. It's at the Golf course. Pour the water on the fireplace in the Boudoir.
a green leaves. It's in the fireplace of the Boudoir. Pour the water bucket on the fireplace to get them. Put the leaves on the pyre at Town Square.
a kite. Make it by tying the string to the cloth. Emulate Benjamin Franklin by tying the kite to the golf cart in the thunderstorm to power it up.
a cigarette case. The lady at Boudoir gives it to you when you leave with the green leaves. Give the case to Paul when in the university hallway.
a brass lantern. Held by the corpse at the Temple Entrance. Throw it at the twine monster.
a golf cart. It's at the golf course, but without power. Tie the kite to it in the thunderstorm to power it up. Drive the cart west through the portal to Outskirts. Unfortunately, you'll leave it there and never actually use it as an escape vehicle as you planned.