Final Assault of the Big Green Cliches is a TADS 2 work of interactive fiction and is © 2001 by Sam Kabo Ashwell. It was a participant in the Speed-IF y = 1/x event.
In this short work, it's last stand time. You're pinned down with your companions, Waptrap, Mindbraid, and Aur in a bad position behind a fallen pillar. The infidels are well within range, but you can't see them. Take as many of them down with you as you can.
This solution is by David Welbourn.
I think I missed the point of this one. You and your companions (who are unaccountably absent from the room's description) are hiding behind a fallen pillar and fighting the "infidels". So it's a war. But who the two sides are, what they're fighting about, and what it is that kills everyone in eleven turns or so is somewhat unclear.
If there's more to this than examining your surroundings, shooting at the enemy and missing, and waiting for the end, let me know.
> x me. i. x rifle. x ikon. x Waptrap. x pillar.
> x Aur. x Mindbraid. x enemy. x hair. z. (wait until end)
You are killed, but something else happens afterwards. It seems to me that you're restarting the scenario as a new character, this time with the Manicheans.
Perhaps this is a virtual reality? In a combat game? Are you trapped in an endless cycle of death and resurrection?
And they are truly loved; for they are of the blood of God.
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.