Great Zimbabwe is a TADS 3 interactive fiction game and is © 2003 by Søren J. Løvborg. It was an entry in the Speed-IF 20 event.
In this small game, you and Professor Hijinx have come to Great Zimbabwe to find the Couched Brazillian Jaguar. Oh, and try not to get killed by Dr DeMago's evil henchmen while finding it.
This solution is by David Welbourn, and is based on Version 1.2 of the game.
<< Great Zimbabwe >>
Don't enter the complex to the west unless you want to die!
> about. i. x guide. read guide.
> x prof. ask prof about prof. ask prof about jaguar.
> ask prof about complex. ask prof about demago. ask prof about henchmen.
> ask prof about zimbabwe. ask prof about hill.
<< The Hill Complex >>
You're now in a maze. You'll need to ask the prof for help on this problem. Make sure you're not at a dead end when you ask about the maze.
> ask prof about maze. x wire. e.
<< TV room in the Hill Complex >>
Make sure you take the jaguar itself; although you can take the couch with the jaguar on it, that doesn't count.
Also: Don't wait too long to take the jaguar; the noise that the prof makes will bring unwanted attention. And death.
> x couch. x jaguar. take jaguar.
*** You have won! ***
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.