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Key & Compass presents:
Kentish Plover
by Daniel Gunnell

Kentish Plover is a Z-machine interactive fiction example game written with Inform 7 and is © 2020 by Daniel Gunnell (as Kentish Plover).

In this tiny easy game, you have started a new micro enterprise called Kentish Plover to promote playing of interactive fiction. It's been successful so far, but you want to spread the word further afield.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction example game. Please make an honest effort to play the game before reading this walkthrough.


Map

plover give medalto statue Atop theCliffs BackAlley Lounge Office Car Park Somewherein Margate

Walkthrough

Office

> i. x map.

> x desk. take leaflet. x it.

> e.

Car Park

> x medal. take it. plover. (You are transported to...)

Atop the Cliffs

> x statue. x sign.

> give medal to statue. (You are transported to...)

Somewhere in Margate

> ne. e.

Lounge

> x clock. x manual. take it.

*** You have won ***


Extras

Characters

Mentioned:


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.