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Key & Compass presents:
Light into Darkness
by Christina Nordlander

Light into Darkness is a Z-machine interactive fiction story written with Inform 7 and is © 2016 by Christina Nordlander. It was an entry in La Petite Mort division of Ectocomp 2016 where it tied for 4th place.

You play as a wife and mother awoken at night by... something. Investigating, you somehow end up outside your home and looking in a window where you see a vision of yourself doing something horrible. Is this your future? Why would you do such a thing?

This solution is by David Welbourn, and is based on Release 1 of the story.


Walkthrough

(end) Bedroom Hallway Marjo'sRoom Garden hit Marjowith bottle Void

Bedroom

In this first scene, you are investigating a noise. It ends either when you examine the window or try to enter Marjo's Room.

> x Tapio. wake Tapio. listen.

> x knife. take knife.

> x window.

You are now elsewhere and feel insubstantial.

Dark Garden

> x me. x window.

You see a disturbing vision of the future. Then you are elsewhen, probably the next day.

Sunlit Garden

> x Tapio. n. e.

Marjo's Room

> x bed. x animals. x desk. x mess.

> w. w.

Bedroom

> x bed. x nightstand. x bottle. x window.

> e. (Marjo enters before you can leave.)

> x Marjo. talk to Marjo. talk to Marjo.

> hug Marjoorhit Marjooreast.

*** You have died ***

> undo

> take bottle. hit Marjo with bottle.

Void

> x newspaper. x book.

> i. x bottle.

> take bookortake newspaper.

> n.

*** You will continue to fight ***

Interestingly, the story never really explains how your character seems to flit between locations, times, or realities. But I suppose when the occult is involved, unusual things can just happen.


Extras

Characters

Mentioned:


Endings


Inventory


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This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

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