Light into Darkness is a Z-machine interactive fiction story written with Inform 7 and is © 2016 by Christina Nordlander. It was an entry in La Petite Mort division of Ectocomp 2016 where it tied for 4th place.
You play as a wife and mother awoken at night by... something. Investigating, you somehow end up outside your home and looking in a window where you see a vision of yourself doing something horrible. Is this your future? Why would you do such a thing?
This solution is by David Welbourn, and is based on Release 1 of the story.
In this first scene, you are investigating a noise. It ends either when you examine the window or try to enter Marjo's Room.
> x Tapio. wake Tapio. listen.
> x knife. take knife.
> x window.
You are now elsewhere and feel insubstantial.
> x me. x window.
You see a disturbing vision of the future. Then you are elsewhen, probably the next day.
> x Tapio. n. e.
> x bed. x animals. x desk. x mess.
> w. w.
> x bed. x nightstand. x bottle. x window.
> e. (Marjo enters before you can leave.)
> x Marjo. talk to Marjo. talk to Marjo.
> hug Marjo —or— hit Marjo —or— east.
*** You have died ***
> take bottle. hit Marjo with bottle.
> x newspaper. x book.
> i. x bottle.
> take book —or— take newspaper.
*** You will continue to fight ***
Interestingly, the story never really explains how your character seems to flit between locations, times, or realities. But I suppose when the occult is involved, unusual things can just happen.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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