Moon Over Jupiter is a Z-machine interactive fiction game written with Inform 6 and is © 2001 by Admiral Jota. It was a participant in the Speed-IF 2001 event.
In this small game, you play as a man who's been been traveling for sixteen weeks in this tin can but now you're finally at Io, jewel of space. You're eager for some shore leave, but your crewmate Brutus changed the airlock password. Guess you better wake that hamster up from his cryosleep and get him to open it.
This solution is by David Welbourn, and is based on Release 1 of the game.
> x table. x chairs. e.
> x bed. look under bed. take bunny. x bunny.
> x unit. open unit. x king. w. s.
> x appliance. push red button. (There's no more meat.)
> push green button. x salad. push blue button.
> n. w.
> x trunk. open trunk.
> look in trunk. x lump. take it. read diary.
> open bed. (Brutus wakes and leaves the room.)
> x Brutus. n.
> ask Brutus about airlock. g. g.
He'll open the airlock if you bring him some croutons, a ruler, some conductive material, and a rabbit.
> give salad to Brutus. give king to Brutus.
> give lump to Brutus. give bunny to Brutus. (+1)
He builds a laser pistol from the items and shoots you dead.
*** You have died ***
In that game you scored your-score out of a possible 1, in some turns.
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.