Ninja Burger was written in TADS and is copyright © 2003 by Andrew Drazkowski. The solution below is by David Welbourn.
|NINJA BURGER||SAMURAI BURGER|
NINJA BURGER, HIDING UNDER FRONT COUNTER
>i. x license. x straw. take it.
>x menu. read it. x counter. x register. x refund. s.
NINJA BURGER, DINING AREA
DANGER: Don't eat the wasabi!
>x table. x graffiti. read graffiti. x tables. x bottle. x wasabi. read it.
>take all from table. n. n.
NINJA BURGER, KITCHEN
DANGER: Don't drink the oil!
NOTE: Something's floating in the fryer, but I don't know what it is or how to get it. Surprisingly, you can put anything into the fryer (or the grill) and take it back without any ill effect.
>x trainees. x grill. x fryer. x oil. x rack.
>take katana. x it. take spatula. x spatula.
>x board. read it. e.
NINJA BURGER, PARKING LOT
DANGER: Don't go south from here! Don't shake the spray can!
NOTE 1: There is an inventory limit in this game, but the Ninja Burger™ Little Human Meal makes a good substitute for a sack.
NOTE 2: The spray can is not only potentially dangerous, the code for it is buggy and attempts to use it may crash your interpreter. Furthermore, the instructions for using it are completely contradictory with each other, eg: try "spray", "spray me", "spray me with spray", and "use spray".
NOTE 3: I found no use at all for the mouse cord or the feather. And although you can put the plungers on your feet, I don't see any difference in game play using them. Frankly, you can ignore everything in the trash can. Sure, the meal is useful for carrying extra junk, but you shouldn't need even that if you don't bother taking unnecessary junk in the first place.
>x pin. take it. x dumpster. open it. x trash. open it.
>take all from trash. x cord. x meal. open it.
>x spray. read it. x plungers. wear them. x feather.
>put cord in meal. put spray in meal. take feather. put feather in meal.
NINJA BURGER, FIGHTING THE BEAR
DANGER: Don't hit the bear! Don't try to go up yet!
>x bear. ask bear about bear.
>x bones. take them. x weapons. take them. x wills. read them. take them.
NINJA BURGER, KITCHEN
>ask trainees about bear. n.
NINJA BURGER, FIGHTING THE BEAR
Once the trainees are fighting the bear, you can bypass it.
>x trainees. ask trainees about bear. u.
NINJA BURGER, HALLS OF MANAGEMENT
NOTE 1: The blowgun attack won't work on anyone but the samurai you haven't seen yet.
NOTE 2: Roll the die repeatedly for random messages. You don't need to actually take the die or the book if you prefer to travel light.
NOTE 3: "pour oil" only partly works. The bottle is emptied, but the oil is put on the kitchen floor, regardless of where you did the pouring. "pour ketchup" doesn't work at all. Nor does "fill bottle".
NOTE 4: You can still chat with the ninja after s/he is dead.
>x ninja. ask ninja about trainees. ask ninja about bear. n. u.
>x book. take it. read it. put book in meal.
>x desk. open drawer. x die. take it. roll it. put book in meal.
>give katana to ninja. give bottle to ninja.
>d. s. drink ketchup. put oil in bottle. n. u.
>give bottle to ninja. take bottle. put bottle in meal.
>x ninja. n. u. save.
NINJA BURGER, ROOFTOP
DANGER: Don't go east without the pole! Also, you're on a one-way trip from now on, so try not to leave anything you need behind. It's also fatal to go north, west, or south (different death messages for each direction).
>x pigeons. x pole. take it. e.
SAMURAI BURGER, ROOFTOP
DANGER: "Enter door" is fatal. "Enter skylight" is better, but still not recommended.
>x skylight. read it. x vent. x door.
SAMURAI BURGER, VENTILATION SHAFT
DANGER: Don't go east until the samurai is dead!
NOTE 1: What's with the mountain view? Borrowed code from some window object, but forget to change the description?
>x slits. look through slits. x samurai.
>bend pin. put wasabi on pin. put pin in straw.
>shoot samurai with straw. e.
SAMURAI BURGER H.Q., SECURITY CHECKPOINT
DANGER: Don't look in the hole! (Although that death is the best way to figure out that puzzle.)
NOTE 1: The sword is easy to miss, since it's only mentioned in the disambiguation message for "x samurai". Why can't you take it?!?
NOTE 2: You don't lose either the bobbypin or the eyes after their respective puzzles.
NOTE 3: You can talk to the dead Bushi and get the standard "I don't know much about that" response.
>x samurai. x bushi. x eyes. take eyes. x sword. take it.
>x door. x slot. x hole.
>put license in slot. put eyes in hole. x door. n.
SAMURAI BURGER H.Q., THRONEROOM OF EVIL
>x pedestal. x statue. x art. x bust. x door. take statue.
SAMURAI BURGER H.Q., FIGHT!
DANGER: The White Ninja won't give you much chance to do stuff before he kills you. In fact, I think you only get two turns. Try "kill ninja", "d", and "z" for three different death messages.
NOTE 1: Try examining the ninja, and "shiny katana" before you die. The presence of a second katana makes it impossible to refer to your own katana with some commands.
NOTE 2: Even though you're supposedly back on the roof, there's no skylight, vent, or door here like last time.
NOTE 3: How did I solve the final puzzle? Well, 'take all', 'drop all', etc. revealed the presence of a refund object that was omnipresent. And only after re-playing the game several times and re-reading the intro in particular did I think of the following useful action to do with it: