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Key & Compass presents:
A Parallax Dream
by Andrew MacKinnon

A Parallax Dream is a Z-machine interactive fiction game written with Inform 6 and is © 2001 by Andrew MacKinnon. This was an entry in the Speed-IF Pi-Theta-Aleph-Parallax event. The game is slightly notable for using the Platypus release 3 library.

In this small game, you play as an employee at Fraunhofer-Gesellschaft. You're in your office, but it's not clear what you should be working on.

This solution is by David Welbourn, and is based on Release 1 of the game.


Walkthrough

out n (cafeteria) Fraunhofer-Gesellschaft St,in the Rain Lobby 3rd FloorHallway YourOffice June'sOffice

Your Office

> x fixture. take it. x desk. x computer. turn it off.

> x tetherball. take it. w.

3rd Floor Hallway

> x dispenser. push button. x loops. eat loops. w. n. s.

June's Office

> x June. x desk. x plaques. n. e. n. out.

Fraunhofer-Gesellschaft St, in the Rain

> z. z. (It was all a dream.)

*** You have won ***


Extras

Characters


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.