A Perfect Day for Candiru is a Z-machine interactive fiction game written with Inform 6 and is © 2001 by H. Helfgott. It was a participant in the Speed-IF y = 1/x event.
In this very short one-room surreal game, you seem to be a god in a formless void. How unutterably dull. Your only possessions are a cup of coffee and a swiss gold coin. Your only companion is a vague green cliché.
This solution is by David Welbourn, and is based on Release 1 of the game.
> i. x cup. x coin. x cliche. wake cliche. drink coffee.
> drop coin. i. x island. drop island. i. x compass.
> kill cliche with compass. x pate.
> draw circles. x pate.
> put compass in pate. (No, too sharp!)
> put coffee in pate.
*** You have won ***
Although unlisted, you also have:
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.