Playing Games is a Glulx interactive fiction game written with Inform 7 and is © 2011 by Kevin Jackson-Mead. As "Pam Comfite", the author entered this game in IF Comp 2011 where it took 28th place.
In this small puzzle game, you play as a male game player being initiated by other game players. After drinking a drink that knocks you out, you wake up blindfolded in a forest and ready to solve some puzzles.
This solution is by David Welbourn, and is based on Release 1 of the game.
Before we begin, know that there are ASCII graphics and sound effects in this game. You don't need to hear the sound effects to play this game, but you really do need to be able to see the ASCII graphics which show puzzle board layouts. Blind players should use the special command SOLVE to bypass a board puzzle. Unfortunately, there's not much game left if you skip all the board puzzles. But it's nice to have the option, isn't it?
> about. remove blindfold.
> x me. i. x blindfold. listen.
> x moon. x forest. x fog. x ruins.
> x stone. x glint. take watch.
> x watch. open it. push stem. (That works: it's 10 to 5.)
> close watch.
> s. w.
Road to Town
> x bridge. x brook. x fields.
> e. e.
There doesn't seem to be any way to talk to the dark man.
> x man. x hat. xyzzy.
> give watch to man. (Looks like his, but he lost it at noon.)
> push stem. set time to noon.
> give watch to man. (He gives you a glowing stone and dashes north.)
> i. x moonstone.
> n. (The man says "This way is not for you.")
End of Path
> x bushes. search bushes. x trapdoor. open it. d.
Small Stone Room
The board is a 3x3 square grid, with a slot in the center and a malachite stone at the center south edge.
> x board. x malachite. x slot. take malachite.
You can't take the malachite stone. instead move it LEFT (T or W), RIGHT (R or E), FORWARD (F or N), or BACKWARD (B or S). Probably simplest to use the compass directions.
And I've marked where the invisible walls in the maze are on my map.
> w. n. n. e. e. s. w.
The malachite stone falls onto the floor and an ladder down is revealed.
> take malachite. d.
Somewhat Small Stone Room
This board is a 4x7 grid, with slot at northeast corner and lapis lazuli stone at southwest corner.
> x board. x lapis. x slot. take lapis. (Again, you must move it.)
Again, there's an invisible maze to the board.
> e. e. e. n. n. w. n.
> w. s. s. w.
> n. n. n. n. n. (Now at northwest corner.)
> e. e. s. e. n.
The lapis lazuli stone falls onto the floor and another ladder down is revealed.
> take lapis. d.
Large Stone Room
This board is a 9x9 with four notched areas. A hematite stone at the southwest corner; slot at the northeast corner. There's also two hidden teleports: on my map, you'll teleport from "2" to "3" and from "4" to "5". Teleporting is only one way.
Oh, and that red wall west of the "5" on my map? It only stops you going east; if you go west from the "5", you'll have to manuever back to the "2" to get back on track.
Okay, so solve this thing:
> x board.
> n. n. e. e. e. e. e. e. e. e. ("Beee-oop!" The stone teleports.)
> n. w. s. s. e. ("Beee-oop!" The stone teleports again.)
> e. e. n. n. e. s. s. e. n. n.
The hematite stone falls onto the floor and a panel is revealed.
> take hematite. x it.
> x panel. (Indentations: ivory, ebony, sapphire, and emerald.)
This hardly counts as a puzzle. It's just colour matching, and you can't even put the stones in the wrong indentations. So anti-climactic.
> put moonstone in ivory.
> put hematite in ebony.
> put lapis in sapphire.
> put malachite in emerald.
This reveals yet another ladder down. Automatically, you descend to where you find your fellow game players who started this initiation.
*** You sometimes dream of a hat, but you can never describe it upon waking ***
So, let's sum up. The game players drugged you into unconsciousness. The game players like to hang out in a lair four levels underground. For your initiation, they gave you very easy puzzles to solve, but they also cheated by never giving you a white stone or a light source.
Congratulations on winning, but are you sure this is a gaming club you want to join?
There are two sound effects in this game. Both are completely optional; you don't need to hear the sounds to play the game.
The sounds are:
Use the SOUND OFF command to turn sounds off, use the SOUND ON command to turn sounds back on, and use the SOUND command to see the current sound effects setting.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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