Key & Compass presents:
The Richard Mines
by Evan C. Wright

The Richard Mines is a Z-machine interactive fiction game written with Inform 7 and is © 2017 by Evan C. Wright. It was an entry in IF Comp 2017 where it took 55th place.

In this somewhat dull and minimalist game, you play as someone who was hiking through a forest. North of the forest, you find a dirt road leading to an abandoned underground facility. Explore the facility. Perhaps the experience will make you richer.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map 1: Outside

EasternEnd ofTunnel in West ofEscarp-ment Top ofDebrisPile EasternHillside Southwestof Escarp-ment Escarp-ment Southeastof Escarp-ment Dirt Road InsideHut Forest Forest out

Map 2: The faciility

d d d Top ofDebrisPile Hilltop u u u Top ofShaft OnLadder RepairStation Base ofAir Shaft MachinerySpace EngineWorks FormerlyFloodedTunnel DownwardSlopingPassage Four-WayJunction TunnelJunction EasternEnd ofTunnel RadioWorks CollapsedPassage SouthTunnel StaffRoom Office Bathroom


Forest (just trees)

> x me. i. (nothing)

> x trees. n.

Forest (at fence and dead tree)

> x fence. x dead tree. push it. n.

Dirt Road

> x hut. enter hut.

Inside Hut

> x flashlight. take it.

> out. n.


> x escarpment. n. (too steep.)

> w. nw.

West of Escarpment

This is a dead end. Circle back and try going around the east side:

> se. e. e. ne.

Eastern Hillside

> x debris. w.

Top of Debris Pile

> turn on flashlight. w. (You fall to...)

Eastern End of Tunnel

You can't go back up or east to where you were.

> x leaves. take leaves.

> w. s.

Staff Room

> e. (locked)

> s.


> x toilet. x gunk. take gunk. (You get a paperclip.)

> n.

Staff Room

> unlock door with paperclip. e.


> x safe. open safe. x coin. take it.

> x desk. open it. x lighter. take it.

> w. n. w.

Four-Way Junction

A sign to the north says "Richard I".

> s. w.

Collapsed Passage

> x gloves. take gloves.

> e. n. n.

Engine Works

> x engines. n.

Repair Stations

> x wrench. take it.

> x benches. (nothing)

> s. s. w. w.

Flooded Tunnel

> x water. e. n.

Machinery Space

The text on the metal box means "fuse box" in German.

> open box. x round recess.

I suspect you should insert the coin while wearing gloves. Tsk. Don't do this at home, kids.

> wear gloves.

> put coin in recess. (You hear pumps hum.)

> s. w.

Formerly Flooded Tunnel

The water is gone. A sign to the southwest says "Richard II".

> sw.

Radio Works

The German text on the crate translates to "Contents: Treasure. Do not drop."

> x crate. open crate. (nailed shut)

> take crate.

> ne. nw.

Base of Air Shaft

You hear buzzing above you.

> u.

On Ladder

> x bees. u. (no, they block you.)

> d.

Base of Air Shaft

> burn leaves. (leaves become smoke and the buzzing stops)

> u. u.

Top of Shaft

> unbolt cupola. (with wrench)

> drop crate. d. d.

Base of Air Shaft

> x gold bar. take it. x wood.

> u. u. u.


You see Litomerice and the Elbe river to the south.

*** The End ***




This is the response to CREDITS:

The Richard Mines was written by Evan Wright. Special thanks to Jenna Grogan and Tyler Hone for play testing.


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