A Shadow of Helpfulman is a Z-machine interactive fiction game written with Inform 7 and is © 2011 by Clara Raubertas. It was an entry in the PAX East 2011 Speed-IF event.
You play as Kevin, a graduate student. You share an office with two other graduates: Jim and Molly. Molly Malone is the most beautiful creature in the world. You'd love to ask her out but you're so tongue-tied around her. Jim doesn't have that problem. How can you stop being a shadow of "Helpfulman" Jim?
This solution is by David Welbourn, and is based on Release 1 of the game.
I assume Jim's actions are timed events that happen regardless of what you're doing.
> x me. i. x pencil.
> x jim. (You feel like you're his shadow.)
> x molly. (Beautiful and smart.)
> x books.
Jim runs out to get food for Molly. As "Helpfulman".
> x typewriter. x vaccum. ask molly about jim.
Jim enters, drops a chicken finger, runs out again.
> take finger. x finger. n. n.
> x campfire. (Still hot.)
> x dorms. x fountain. (You want to catch the fish for Molly.)
> x fish. x flagstone. push flagstone. d.
Tomb of the Unknown Tool
> read graffiti. x string. take it. u.
> n. (You'd rather not.)
> tie string to finger. tie string to pencil.
> catch fish with finger.
> kill fish. cook fish.
> s. s.
> give fish to molly.
She accepts it. You ask her out. She's seeing someone. You leave the room.
You think about Pluto in the night sky. You're feeling good about yourself.
*** The End ***
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