solutions
The solutions below are by David Welbourn.
Your game will be set on one or several floor(s) of a thirty-story building in Manhattan. At the beginning of the game, it's ten in the evening on December 31, 2002. On every floor, the New Year's bash is going on -- the people in their high-rise apartments, the rented out function halls, even the office workers stuck here late. Fireworks are scheduled to begin over the water promptly at midnight. Unfortunately, the building will be taken over by terrorists at eleven-thirty -- they've infiltrated the maintenance staff and have been surreptitiously placing bombs in various locations throughout the building during the past few months, all set to go off at different times later that evening if their demands aren't met.
Each author will get one or several floor(s) in the building as their own, author's choice (basement, ground level, and roof included). You're free to use unused floors to a degree, but try not to do too much that'd interfere with other people's games.
West Corridor | — | Twenty-Sixth Floor Lobby | — | East Corridor | — | Living Room, North | ||||
/ | | | \ | | | |||||||
Mainten- ance Closet | [elevator] | Mainten- ance Closet | Living Room, South | |||||||
Bathroom | — | |||||||||
s↓ | ||||||||||
to other building |
by Admiral Jota
Don't waste too much time; the bombs will explode on schedule, whether you get out of the building in time or not.
>i. x papers. x envelope. e. e. s.
>x people. x creeper. give envelope to creeper.
>x watch. n.
>x hors. take knife. w. w. s. w. sw.
>x junk. open toolbox. look in it. take wrench.
>ne. e. e. se.
>x cleaner. cut cord. x junk. nw. e. s. w.
>open window. x window.
>tie cord to wrench. tie cord to sink. throw cord at balcony. s.
The Office |
| |
The Lobby |
by Christopher Shelton
>n. x window. x desk. x note. read note.
>x device. push button.
Roof of building |
| |
Roof of building |
by Sam Thursfield
>about. i. x computer. x vent. push button. x contraption. n.
>x man. x hatch. x screwdriver. ask man for screwdriver. open computer. s.
>put screwdriver in contraption. take screwdriver. open computer. n.
>show computer to man.
[exit] |
u↑ |
Basement |
d↓↑u |
Under the Nitroglycerine |
by Sam Kabo Ashwell
When you examine the pipes, Zarathrusta will also point out the kitten. After that, you have about ten moves before the kitten falls in the nitroglycerine and kills you.
>u. d. x floor. u.
>x me. i. x axe. x Zarathrusta. x nitroglycerine. x grilles.
>x pipes. x kitten. take kitten. kill kitten with axe.
>demon, kill kitten. demon, eat kitten. u.
Old Storage Room | — | Hallway |
| | ||
Party! |
by Duncan Cross
No puzzles in this one.
>x cup. x PA. x door. open door. i. z. (PA announcement)
>z. z. (cup explodes) z. (door explodes) e. s.
by Anonymous
Debaser Room, fifth floor | — | Bar Area |
| | ||
Secluded Lounge |
Thanks to Rebecca Paiva for telling me how to reach the survival ending.
>about. x me. x crowd. xyzzy. s. n. e. x drinks. s.
>x photo. x Roy. x Rowena. kiss Roy. kiss Rowena. talk to Rowena.
>talk to Roy. g. g. save.
At this point, you sense something's up in the Debaser Room. You can go there and pick up the ball, but then you'll die the following turn:
>n. w. x ball. take ball. z.
Or you can go see the ball, then talk to Roy again. Rowena leaves, and Roy defuses the bomb. Which is better, but you still die:
>n. w. x ball. e. s. talk to Roy.
Or you can never see the bomb, and just keep talking to Roy. You'll leave the building in tears, but you'll survive:
>talk to Roy.