SpeedIF 20 was run on June 29, 2003 by Sam Kabo Ashwell. The solutions below are by David Welbourn.
o | ||||||||
ennuiflipper —→ | Building | — | Meadow | o | ||||
| | | | ↑ xyzzy ↓ | o | ||||||
| | | One Pit Room | — | Waiting Room | — | Office | |||
| | / | d↓↑u | ||||||
| | Canyon | Pit | ||||||
↓ | / | |||||||
Y5 | — | Alcove |
Note that the magic word "ennuiflipper" will flip your sense of ennui if you use it more than once. You cannot talk to the man named Spring if you are either scared of him or overwhelmed by ennui.
>about. i. x lamp. x man. talk to man. e. w. turn on lamp. xyzzy.
>d. x idol. take it. u. sw. x coin. take it.
>ne. e. e. x psychiatrist.
>give coin to shrink. talk to shrink. phuggg. x apricot. eat it.
>w. w. xyzzy. talk to man. (+1) drop idol. (+10) xyzzy.
>sw. sw. e. x osmium. take it. w. ennuiflipper.
>drop osmium. (+10) e.
Dead end in the Complex | ? | Deep in the complex | e→ ? |
TV room in the Hill Complex |
? | ||||
? | The Hill Complex | e→ ? | ||
| | ||||
[death] | — | Great Zimbabwe |
Don't enter the complex to the west unless you want to die!
>about. i. x guide. read guide.
>x prof. ask prof about prof. ask prof about jaguar.
>ask prof about complex. ask prof about demago. ask prof about henchmen.
>ask prof about zimbabwe. ask prof about hill.
>n.
You're now in a maze. You'll need to ask the prof for help on this problem. Make sure you're not at a dead end when you ask about the maze.
>ask prof about maze. x wire. e.
Make sure you take the jaguar itself; although you can take the couch with the jaguar on it, that doesn't count.
Also: Don't wait too long to take the jaguar; the noise that the prof makes will bring unwanted attention. And death.
>x couch. x jaguar. take jaguar. (win!)
Corner | — | Apricot Farm |
| | ||
Town | — | Tavern |
n↑ | hit man↓ | |
Dusty Path | In Limbo | |
n↑ | ||
Dusty Path | ||
n↑ | ||
Dusty Path | ←* |
Wherein we learn that apricots are plainly inedible.
>about. n. n. n. e.
>x sign. x man. g. ask man about quests. jump. man, jump.
Want to make a side trip? Hit or kiss the man. The only thing you can do in Limbo is leave.
>hit man. n. n. n. n. e.
And back to our exciting quests...
>w. n. e.
>x apricots. x monkeys. take apricots.
>ask funkeys for apricots. eat apricots. w. s. e.
>give apricots to man. jump. amusing.
Drawing Room |
(This walkthrough is based on Release 1 of the game.)
>x settee. x chairs. x table. x bowl. x apricot. x door.
>open door. x jaguar. take apricot. give apricot to jaguar.
Deep in the Jungle or Banff, Alberta | By the River or The Place of Lost Souls | |
| | / | |
Jungle Clearing or Ring of Fire |
(This walkthrough is based on Release 1 of the game.)
>i. x machete. x ottoman. take it. n.
Careful. If you stay near the jaguar too long, it'll kill you. And if you hit or kiss the jaguar, you'll die even sooner.
>x jaguar. s. ne.
>x river. x scientist. ask man about man. tell man about jaguar.
>throw knife at man. take berries. x berries. eat berries.
>look. x mercury. x man.
>sw. n. give ottoman to jaguar.