A Sugared Pill

solution

A Sugared Pill was written in TADS and is © 2005 by Colin Borland. This solution is by David Welbourn, based on version 1.0 of the game.

Related sites: A Sugared Pill homepage.


Map 1: Main Road
Behind
the shops
|
In the
car
Dark
alley
in↑↓out|
xMain road -
In front of
the social club
Main
road
Main road
(east)
x
|
Alleyway
|
Behind the
social club

Behind the social club

>i. x bear. x hitman. x bin.

>search bin. x bag. open it. x lighter. take it.

>burn bear with lighter. throw bear at hitman. [+5]

>x hitman. x gun. x door. x rubbish.

>search hitman. x card. [+1]

>n.

Alleyway

You can examine the rubbish and the bins, but they're not important.

>n.

Main road

>x car. in.

In the car

While we're not being shot at, let's rest and take stock a little.

>verbose.

>x wallet. x money. x credit cards. x membership cards.

>put business card in wallet.

>x car. x wheel. x door. x stib. x controls. x ignition.

>x key. x fob button. out.

Note that we automatically do a lot of mundane tasks when we leave the car: you'll never forget to take the key, you'll never forget to turn off the engine, and you'll never forget to lock the doors.

Main road

Check out the exterior of the car a little more.

>x car. x exhaust. x boot. x door. x shops. climb car.

>push fob button. open boot. look in it. close boot. push button. w.

Main road - In front of the social club

>x club. x shutters. open shutters. w. e. e.

Main road (east)

>n.

Dark alley

>x rubbish. n.

Behind the shops

>x doors. x shutters. x windows. x bars. x bar. take it. [+3]

>x bar. s. s. w. in.

In the car

>drive.

click Dr. Bamber's

>out.

Map 2: Dr. Bamber's
Dr Bamber's
office
|
Tunnel
/
Tunnel In the
car
\in↑↓out
Tunnel South Register
Street
||
Cellar Hotel
lobby
Hotel
bar
d↑↓u|
Staff
room
Kitchen
u↓↑d
First floor
(west end)
First
floor
First floor
(east end)
|
Hotel
room
Hotel
bathroom

South Register Street

>x drunk. x bottle. talk to drunk. g. g.

>x building. x front door. open it. x plaques. x steps.

>x hotel. w. e. s.

Hotel lobby

Except for the desk, you can ignore the furnishings.

>x gary. talk to gary. 1. x room key. u.

First floor

>e.

First floor (east end)

>x door. unlock it with room key. s.

Hotel room

Time to examine and ransack the place; but you can ignore the bathroom entirely.

>x bed. x table. open drawer. x remote. take it.

>x tv. push standby. change channel. g. g. g. g.

>drop remote. look behind tv. [+3]

>x cable. take it. [+2] x tv. x cable.

>x wardrobe. x hangers. take hanger. x hanger.

>drop remote. drop cable. n. w. d.

Hotel lobby

>talk to gary. 1. g. 2. g. 3. g. 4. [+5]

>x desk. look behind it. [+3]

>x paperweight. u. w.

First floor (west end)

You couldn't get past Gary with the hose, but he's busy now, fixing the TV indefinitely.

>x hose. take it. e. d. w.

Staff room

>x table. x cups. x crisps. x posters. read poster. g. g. g.

>x lockers. x locker. x gap. x lock. put hanger in gap. lift hanger. [+5]

>look in locker. x swipe card. take it. d.

Cellar

The machine, though fun to play with, is not important to the story or any puzzles.

>x machine. push start. x kegs. x boxes. move boxes.

>x bricks. hit bricks. put bar in paperweight. [+10]

>x hammer. hit bricks with hammer. [+5]

>n.

In the dark / Tunnel

>light lighter. nw. ne.

>x board. hit board with hammer. [+2]

>n.

A dark office / Dr Bamber's office

Don't worry about being tidy. Feel free to leave the light on and drawers open.

>x door. push switch.

>x bookcase. x books. read book. g. g.

>x door. open door. x photo. x certificates. x chair.

>x desk. open top drawer. open middle. x flyer. read it.

>open bottom. x newspaper. take it. read it.

>s. light lighter. sw. se. s. u. e. e.

Hotel bar

>x woman. x table. x bottle. x cans.

>x bar. x beer. x optics. x whisky. take beer. take optics. take whisky.

>talk to woman. g. g. take bottle.

>give newspaper to liz. [+5] talk to liz. 2. ask liz about bottle. ask liz about herself.

>x door. x slot. put swipe card in slot. s.

Kitchen

>x cooker. x fridge. x table. take booklet. x it. read it. [+2]

>drop booklet. x kit. open it. x oxygen. take it.

>n. w. n.

South Register Street

>give gin to tam. [+5]

>x small key. s. w. d. n. light lighter. nw. ne. n.

Dr Bamber's office

>unlock top drawer with small key. [+3]

>open it. x papers. read papers. [+2]

>s. light lighter. sw. se. s. u. e. e.

Hotel bar

>talk to liz. w. n. in.

In the car

>drop swipe card. drop hotel key. drive.

click Little France

>out.

Map 3: Little France
On the roof
of a lock-up
On the roof
of a lock-up
On the roof
of a lock-up
d↓
climb
car

down

Inside Bamber's
Lock-up
|
The western
end of a row
of lock-ups
Little France, outside
what looks like
Dr Bamber's lock-up
The eastern
end of a row
of lock-ups
in↓↑out
In the
car

Little France, outside what looks like Dr Bamber's lock-up

>x door. e.

The eastern end of a row of lock-ups

>climb car. [+3]

On the roof of a lock-up

>w.

On the roof of a lock-up

>x hole. look in hole. [+5]

>x weir. x bamber. put nozzle in hole. e. d.

The eastern end of a row of lock-ups

>put hose on exhaust. in.

In the car

Make sure you're carrying the oxygen.

>turn on engine. [+10]

>talk to Weir. (Or talk to Bamber; same thing happens.)

Quite a bit of plot happens here as a result of freeing Weir and capturing Bamber.

Map 4: Holyrood
Garden
Lobby
staircase

up
down

Upper
basement
staircase
Security
control
room
||
Garden
Lobby
Committee
Clerks'
office
The Scottish
Parliament,
upper basement
car park
/\u↑↓din↓↑out\
The Scottish
Parliament
Information
Centre (SPICe)
Garden Lobby,
outside the
information
centre
Southeast
end of the
Garden
Lobby
In the
car
Car park
entrance /
exit ramp

The Scottish Parliament, upper basement car park

>talk to weir. push fob button. open boot.

>look in boot. x bamber. search bamber. [+3]

>x petition. read it. close boot. push fob button. n.

Upper basement staircase

>x door. weir, open door. s. se.

Car park entrance / exit ramp

>x guard. s. talk to guard. 1. g. 2. g. 3. g. 4.

>weir, talk to guard. [+3]

Security control room

Once you get in here once, you can get back in here anytime.

>x monitors. x switches. x red button. push it. w. u. s.

Garden Lobby

If you didn't turn off the alarm; a guard will stop you from opening the case.

>x stand. x case. open case. take folder. x it. se.

Southeast end of the Garden Lobby

>x tables. x rubbish. search it. x magazine. read it.

>nw. sw. w.

The Scottish Parliament Information Centre (SPICe)

You must read the magazine before you can find the report here.

>x shelves. x books. search shelves.

x report. read report. g. g. g. e. ne. se. u.

Committee Clerks' office

>x clerk. wake clerk. talk to clerk.

>read report. [+3]

>g. (It's important to read the report out loud to the clerk twice.)

>put petition in folder [+2]

>give folder to clerk. [+10; win!]