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Key & Compass presents:
Tears Keep Getting In My Dr. Pepper
by Marnie Parker

Tears Keep Getting In My Dr. Pepper is a Z-machine interactive fiction game written with Inform 6 and is © 1999 by Marnie Parker. It was an entry in the Speed-IF 7 event.

You play as Mindy, a cute high-school cheer leader. Last night, your lover told you he was leaving you. Not thinking clearly, you chased after him, cried all night, and fell asleep in this tanker's lifeboat. You're still bummed, but you're all cried out now. Maybe. Now what?

This solution is by David Welbourn, and is based on Release 1 of the game.


Walkthrough

enter lifeboat Thelifeboat A Tanker in theNorth Atlantic(fore deck) Tanker(aft deck) Cabin out

The lifeboat

This location is actually contained within the fore deck location.

> x me. i. x pompom. x bottle. x outfit. open lifeboat. out.

A Tanker in the North Atlantic (fore deck)

> x railing. x sea. x lifeboat. jump. s. e.

Cabin

> x desk. x photo. look under desk. x newspaper. w.

Tanker (aft deck)

> x lover. hit lover.

> x monster. wave pompom.

Startled, your former lover falls into the sea and is eaten by Nessie.

*** You have won ***


Extras

Characters

Mentioned:


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.