Twilight of the Dogs is a Z-machine interactive fiction game written with Inform 6 and is © 2004 by Jake Wildstrom. It was a participant in the Speed-IF That Dare Not Speak Its Number event.
In this short game, you play as a human warrior in the middle of a bloody war with the Dogs. Your regiment has recently won a battle. Now it's time to make an attack on the Dogs' last fortress.
This solution is by David Welbourn, and is based on Release 1 of the game.
Among the dead
Minor bug: you can't wear your amulet or armor again if you take them off.
> x me. x corpses. i. x amulet.
> x sword. clean sword. x sword. x my armor. e.
Near the walls
> x catapult. enter catapult. z.
> d. n.
> x beakers. x parchment. take it.
> e. n.
South of the tower
Caution: going northwest into the plaza is fatal.
> x flowers. take flowers. x fluid.
> ne. w. u.
Behind the tapestry
Cautions: don't go west. Don't take the meat. Don't stay too long; when one of the dogs says he smells manflesh, leave immediately or die.
Note: There's no actual tapestry here.
> z. z. z. z. z. z. x meat. put fluid on meat. z. z. z. z. d.
*** The Lord is dead! ***
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.