Tryst of Fate

solution

Tryst of Fate was written in Inform, and is © 1995, 1996, 1997 by G. M. Zagurski.

This solution is by David Welbourn, and is based on Release 205 of the game.


Chapter 1: "Who Was That Masked Man?"

Master
Bathroom
Master
Bedroom
  Mark's
Room
|  |  ne↑↓s
Master
Closet
(down-
stairs)
Upstairs
Hallway
Kids'
Bathroom
d↓↑u stand↑|
Secret
Cellar
On the
Floor
Kati's
Room

On the Floor

>i. x watch. stand. [Before you can get up, a gnome named Frank steals your watch.]

>stand.

Upstairs Hallway

>x gumball. x car. take all. [Before you can take the gumball, a different gnome takes it. Since he calls you "ma'am," you must be female.]

>n.

Master Bedroom

>x gnome. x bag. ask gnome about frank. ask gnome about gumball. [The gnome, George, heads west.]

>w.

Master Bathroom

Note: You can't examine the plants or cherubims [sic]. If you ask George about the gumball here, he'll again appear to leave to the west. Of course, he doesn't.

>ask george about bag. x closet. look in mirror. open closet.

You fail to open the closet. Instead, George drops his bag, opens the closet, enters, and closes it again. You hear muffled sounds, then quiet. The door won't open.

>take bag. open it. e.

Master Bedroom

>x bed. look under it. x magazines.

>x dresser. open drawer. x gloves. take gloves. s.

Upstairs Hallway

>s. open door. x door. x ledge. search it. e.

Kids' Bathroom

Note: You can't put the soap back in the shower.

>x towels. take towels. x water. take water. drink water. [+2] x toys. take toys.

>x curtain. take it. open it. look. x shower. x soap.

>take soap. [There's several possible messages for failing to take the soap.]

>wear gloves. take soap. [+5]

>put soap on zipper. drop gloves, soap. open bag. x box. take it. open it.

>w. [−2] ne.

Mark's Room

Note: You don't need any of the stuff hiding in the clothes. If you eat the candy bar, you'll be slightly ill for several turns. If you blow the whistle, your ears will be ringing for several turns. If you wake or pet the cat, it will follow you, and I don't know any way to make it stop following you. The repetative messages about the cat can get annoying, so I suggest you let sleeping cats lie, but it's up to you.

>x gum. take it. x bench. take it. x bed. look under it.

>x clothes. search clothes. g. g. x candy. x whistle. x cat. s.

Upstairs Hallway

>drop bench. stand on it. x key. take it. stand.

>unlock door with key. open door. s. [+5]

Kati's Room

>x clothes. search clothes. take pack. x it. read label.

>x closet. open it. x safe. take it. shake it. open it. n. ne.

Mark's Room

>shake pack. put pack on gum. take gum. [+5]

>eat gum.

Inside Somewhere

Much later in the game, you should be able to deduce that this was George's gumball factory.

>x paper. take it. x cauldrons. x books. read book. x table. x dust. x sketches. x equipment.

>x door. open it.

>sneeze. move dust. blow dust. g. g. [+10]

>x paper. dehlila. z. z.

Upstairs Hallway

>take box, safe. ne.

Mark's Room

>x mark. ask mark about kati. ask mark about dad. ask mark about safe.

>give safe to mark. [+5]

>take key. x it. unlock box with it. open box. close box.

>s. n. w.

Master Bathroom

>dehlila. [+5] open door. s.

Master Closet

>open box. [Sometimes the box plays a minuet. Sometimes it doesn't. If it doesn't, close it and re-open it until it does. A trap door should appear.]

>close box. x trap. open trap. d.

Secret Cellar

>x gumball. take it. eat it. [+15]


Chapter 2: "The Land Down Under"

Over the
Hill
Hay-
loft
|u↑↓d
Burned Down
Shack
Top of
Crow Hill
Garden General
Store
Vault Livery
Stable
Corral
/ ||
In Debris
Room
Bottom of
Crow Hill
Tree
Top
Bank Outside
Livery
xyzzy↑\u↑↓d ||/|
Bad-
lands
On the
Road to
HerringVille
Road to
Herring-
Ville
Spoon/
Fork in
the Road
Unat-
tended
Trees
West
Main
Street
East
Main
Street
Deadeye
Gulch
/|||
Mine Maze:
Mine Shaft
Dead End
Vent Room
Cactus
Trail
Jail Saloon Storage
Room
Dusty
Trail
Boot
Hill
||
Outside
Mine
Entrance
Oil
Patch
End of
the Line
Narrow
Ravine
Broken
Track
Track
Crossing
Train
Track
Broken
Bridge
u↓↑d||
Just Off the Ground,
On the Derrick
Inside
Sod Shack
Blind
Canyon
u↓↑d/
About Halfway Up,
On the Derrick
Trail Shady
Path
Clearing
u↓↑d/|
Almost to the Top,
On the Derrick
Clear
Creek
Beaver
Dam
u↓↑d/
Platform,
On the Derrick
Trail
|
Trail
/\
(to Dry
Streambed)
Hole in
the Wall
Box
Canyon
End of
the Trail

Clearing

Note: You'll lose any possessions you had between Chapters 1 and 2.

Chapter 3: "There and Back Again"

On the
Floor
beetlebaum↑
Blind
Canyon
blizzard↑
Biscuit
Residence
Outside
Old Shack
d↓↑u|
Root
Cellar
Rotted
Tree
|
Dry
Streambed
(from Hole in
the Wall)