RAIF FAQ > Writing IF > 5.4: ...of plot/story in interactive fiction?

5.4: ...of plot/story in interactive fiction?

Paul Munn's senior project paper "The Application of Directed Acyclic Graphs to First Generation Interactive Fiction" (available from the IF-Archive) contains ideas on the use of DAGs in interactive fiction and a TADS implementation of this, as well as information on the evolution of IF, past and future.

"The Stage as a Character: Automatic Creation of Acts of God for Dramatic Effect" <http://rhodes.www.media.mit.edu/people/rhodes/Papers/aaai95.html>), by Bradley Rhodes (rhodes@media.mit.edu) and Pattie Maes (pattie@media.mit.edu), considers plot control in a multiple player environment.

(See also: David Graves' "Plot Automation", and Michael St. Hippolyte's "A Plot Beyond A Line: New Ways to Be Nonlinear" in [ ...in general?: 5.1] .)


RAIF FAQ > Writing IF > 5.4: ...of plot/story in interactive fiction?