SpeedIF Jacket 2 (2003-04-12-pm)
The solutions below are by David Welbourn and are based on the specified release or version of each game. Entries with a ⭐️ link to new walkthroughs on other pages.
>x me. (+5 pts)
>sw. footnote 1. x hole. piss. (+11 pts)
>ne. s. (+8 pts) footnote 2. n.
>footnote 3. x sign. (+3 pts) footnote 4. s. footnote 5.
>e. n. footnote 6. n.
Caution: If you eat the pill too soon, you'll die of old age before you reach your destination.
>footnote 7. x princess. (+6 pts) footnote 8. footnote 9. ("Plundered Hearts" spoiler!)
>x guard. x gun. take it. x pill. take it. drop it. (+7 pts) take it.
>(kill princess (or guard). undo.)
>s. s. w. n. n. drop gun. eat pill. n. footnote 10. take gun. n.
|e→ ... e→||Train|
Mostly just a linear walk. You can't do much with the NPCs, although you're welcome to try.
>quotes. i. x hammer. x Alex. e. x Betty. ne.
>x Chris. x matches. x house. (burn house. undo.)
>e. x d'Teddy. s. x e'Vern.
>s. e. e. e. e. e. e. e. e. e. e. e. e. e. n.
>x Loki. hit Loki. x giant. hit giant. x body. give hammer to body.
|The White House|
|The White House|
>quotes. x me. x rat. talk to rat. ask rat about rat.
>ask rat about sign. ask rat about me. ask rat about CIA.
>ask rat about Iraq. ask rat about dad. n.
>ask rat about woods. follow rat. (+10 pts)
>kitchen. x wench. x jar. open jar. (+10 pts)
>ask rat about wench. pressroom. x pete. x democrats.
>ask rat about pete. fire pete. (+10 pts)
>bed. z. (Continue to wait. Monica will come to you, eventually.)
|to Hall of Wisdom|
|Hall of Wisdom|
|to Arched antechamber|
Two random effects make an exact walkthrough impossible, but it's easy enough to deal with. First, the fog moves in and out from your location. Just wait until the fog leaves before trying to examine anything in a room to get the points (if any) from it. Secondly, there are a quartet of wandering NPCs, but fortunately, you may ignore them. Of course, feel free to examine them when you see them.
>xyzzy. plugh. plover.
>x me. x sam. e. w.
>x fog (if present). x table. x fish. (+100 pts) n.
>x notebook. (+100 pts) n.
>x shadows. (+100 pts) n.
>x pencil. (+100 pts) n.
>x hat. (+100 pts) n.
>x camera. x spotlight. x dog. (+100 pts)
>x twig. (+100 pts) x brick. (+100 pts) x corset. (+100 pts) n.
>x sculpture. (+100 pts) x certificate. n. e.
>x sam. x john. e.
Alas, you're dying very quickly from the start of the game, so you can't waste too much time.
>reviews. feelies. i. x syringe. x kids. hit kids. e.
>x chuck. take it. (+5 pts) w. u.
>x sign. w.
>x Peters. x grinder. put chuck in grinder.
>throw chuck at grinder. (+5 pts) push Peters. (+5 pts) down.
>x pile. search it. (+5 pts) x key. u. e. u.
>unlock door with key. open door. w.
>x buck. inject buck with syringe. (+10 pts) e. d. d. out.
An unsettling story, told in an emotion-packed and provocative narrative voice. What exactly the story is about, alas, is kept obscure via numerous references to events and things we know nothing about. And then, the story concludes abruptly with what appears to be an intentional crash of the TADS interpreter. Highly unusual.
>x me. i. x letter. read letter. g. x ship.
>enter ship. drop letter. take letter. enter ship.
>x lotak. ask lotak about ship. z.
>x me. x podium. x Juten. x Langside. out.
As far as I can tell, you need only find your notebook and leave—except that unless you examine the library's floor, you won't know about the notebook's existance until you leave without it. Everything else in the game seems to hint at some grand purpose which is never explained, and ultimately, is just so much window dressing. Or maybe I should say "floor dressing" since every piece of floor has a unique description.
>x me. i. x rock. x bear. x watch.
>x shelves. climb shelves. x cross. x mosaics.
>x floor. x footprints. x notebook. take it. read it. open it.
>x door. x inscription. n.
>x carvings. x curtain. x floor. x inscription.
>x curtain. x idol. take it. n.
>x desk. x papers. search papers. x floor. x inscription. e. w.
>x maid. x headboard. x floor. x inscription.
>ask maid about castle. ask maid about tour. ask maid about maze.
>ask maid about foyer. ask maid about shoes. n.
>x perseus. x hercules. x inscription. x floor. e.
>x window. x table. x floor. push table. (d. undo.) w. n.
>x Arabella. x floor. ask Arabella about castle. ask Arabella about Jenny.
>click shoes. w.
You can try to deliver the envelopes, but you won't succeed.
>x envelope. open it. x jester. ask jester about me.
>tell jester about me. kiss jester. hit jester. jester, go.
>x me. x bed. smell. x book. take it. stand.
>e. i. x cap. remove it. g.
>x window. open it. s. x doors. w.
>x cd. take it. x desk. open it. x box. x door. close it.
Three different endings:
>put cd in box. —or— turn box off. —or— break cd.
|↓ring bell (×7)|
>about. quotes. x me. i. x note. n. go. go.
>x agent. talk to agent. go.
>x fish. talk to fish. talk to agent. pull fish. go.
>x helmet. take it. go.
>x pedestal. x head. talk to head. (take head. undo.)
>put helmet on pedestal. take head. go.
>x bed. x bell. x note. go. ring bell. g. g. g. g. g. g.
>x god. talk to god. go.
>x bowl. take it. go. give bowl to god.